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- #Autodesk backburner wireless network how to#
- #Autodesk backburner wireless network upgrade#
- #Autodesk backburner wireless network full#
- #Autodesk backburner wireless network pro#
- #Autodesk backburner wireless network free#
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A Xeon chip is designed to give you a number of things that aren't seen in a desktop processor, and it has certain advantages:
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For the build machines I recommend, there are two main routes you can take: a beefy Xeon with lots of cores or a cheaper desktop CPU that is more for the budget-minded. A home-built box should be perfectly fine. It just has to render, and it can’t crash while doing it. We don’t need sound to work, we don’t need the latest video drivers, we don’t need an OpenGL-driven user interface. While I personally wouldn’t go near a home build for a workstation, we’re demanding relatively little of our render workhorse. This guide is intended for people who just want to get set up with some added networked power, to maybe learn the basics of Linux and remote administration with ssh, and to understand the foundation of networked rendering and workflows.
#Autodesk backburner wireless network full#
If you are looking to build a room full of HPC nodes and are concerned about heat, performance, reliability, etc.-this guide is not for you. While I'm not an IT guy for Pixar, I've used networked 3D renderers for a number of years and have built some personal render nodes, both Xeon and desktop-chip based.
#Autodesk backburner wireless network how to#
If you're not much of a system builder, it's hard to know what CPU to buy, what OS to run, how to set up your host machine to talk to the muscle, and what, if any, render management software to use. Now, there are a lot of variables and questions to answer for anyone considering this route. And the resulting combo should be much faster than what you would get with a single workstation jacked to the hilt with tons of cores or dual socket CPUs. If you use a 3D renderer that has network rendering support, you can use it on the host machine and the dumb muscle to quickly take down render jobs. Instead, I spent a bit of extra money to get another 10-core 3.0GHz Xeon E5 v2 and put that in a machine that will run only during V-Ray for Maya renders.
#Autodesk backburner wireless network upgrade#
I decided to save the $1500 upgrade cost to go from the 8-core E5 v2 that would give me better performance with tasks that couldn't saturate all cores. I opt for the 3.0GHz 8-core Xeon E5 v2 machine because, for anything that doesn't stress more than 8-cores-almost everything but 3D rendering or certain video encoders-the 8-core would perform better than the lower-clocked 12-core. But if you suddenly must get your workstation serviced without warning and have a lot of networked muscle, you can instantly work from a laptop and use a render server to keep your efficiency relatively high while your main machine is MIA. If you put all your money and CPU cores into one box, you are going to be in a really bad spot if that machine goes down. Dumb muscle has one job to do essentially: keep pummeling. After, they go back to sleep and wait for the next call. Work stations are overkill to use as what I call "dumb muscle."ĭumb muscle machines are like mafia button men: they lie dormant until the boss calls them in for a job and then they go beat the hell out of something-in this case, a set of 3D frames or video composites.
#Autodesk backburner wireless network free#
But a workstation can be too much machine for some things, so often you want to free it up to use for asset production instead of saturating it with render tasks.
#Autodesk backburner wireless network pro#
You can also customize the arguments as you like.Further Reading A pro with serious workstation needs reviews Apple’s 2013 Mac ProIn my recent Mac Pro review, I mentioned that a workstation computer (whether from Apple, HP, or Dell) is designed to be good at a lot of tasks that are demanding on the CPU and, increasingly, on the GPU. To see how the arguments for both the Maya render command line utility and the Backburner cmdJob utility are generated, select Use Custom Command in the Render > Create Backburner Job window and click the Populate Command button.For example, render node 1 renders frames 1-6, render node 2 renders frames 7-12 and so forth. For example if your Start Frame is 1, End Frame is 30, and Task Size is 6, then Backburner uses the file to instruct the render command which frame(s) to render on each render node. The Start Frame, End Frame, and Task Size attributes are used to create a task list file used to distribute frames to the different machines.As well, the render directory is the project images directory. The render command utility is instructed to use the current project path and the current scene path for rendering.
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When you select Render > Create Backburner Job, this script creates settings that direct the Maya render command line utility and the Backburner cmdJob utility.To do so, it is important to understand the following. In addition to using the Backburner integration out of the box, you can also customize your own integration.